I was the environment and character artist for the Jam, responsible for modeling texturing rigging and animating characters, and importing them into Unity. The in-game environment layout and lighting, as well as post-processing and visual effects, were done by Audrey Meyer. The full game can be downloaded here: https://brontosaurus-g.itch.io/ritsu-mochi P.S.; I did not create the logo.
Short recording of the game and a portion of the environment.